![]() ![]() The rest of his trait is mediocre and forgettable. In addition, it can't get removed by PER, so it's staying on K911 until it wears off completely. Plus, since he starts with an SC: Pyrophobic Shield, he's immune to DoT dmg until it wears off. His access to NER is also beneficial in combating the scary DoTs out there. PER and Trait Disable are helpful tools for handling the many terrifyingly powerful traits and statuses in the current Meta. Trait Disable and PER access automatically make K911 quite a good monster in Supporting and Torturing, especially when fused. K911 can also spread Vulnerable to weaken enemies and apply Drowned for a small extra DoT. That said, K911 does some things a lot differently, such as having a full Team NER over a Single and being able to Heal and boost Damage. K911's skill kit is similar in ways to another Water monster in Dro-Bonaut to put out a comparison. Active - Killer Instinct: Dashes to the farthest away unit, gaining a 300 / 600 / 900 damage shield and 30 / 60 / 90% bonus attack speed for 3 seconds.K911 is a remarkable Water and Metal Support whose main objective is Trait Disabling and cleansing status effects, both Positive and Negative.Ability bonus attack speed increased to 50 / 75 / 100% from 30 / 60 / 90%.Bug Fix: Spell tooltip now properly scales with ability power.Base attack damage reduced to 50 from 55. ![]()
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